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AI Insights · Timothy · April 2024

Top 5 Roguelike Games on iOS in the Middle East - Q1 2024

Discover the performance of the top 5 roguelike games on iOS in the Middle East during Q1 2024, including trends in downloads, revenue, and active users.

Top 5 Roguelike Games on iOS in the Middle East - Q1 2024

Performance of Top 5 Roguelike Games on iOS in the Middle East - Q1 2024

The first quarter of 2024 saw notable trends in the performance of the top 5 roguelike games on iOS in the Middle East. Here’s a detailed look at the weekly downloads, revenue, and active users for each game.

Hero Wars: Alliance RPG from Nexters Global LTD experienced significant fluctuations in weekly revenue, starting at approximately $19K in early January and peaking at around $58.6K by the end of March. Weekly downloads showed a decline from 13.7K at the beginning of the quarter to 6.8K towards the end. The game’s weekly active users saw a peak of 34K in early February before stabilizing at around 25.5K by the end of March.

RAID: Shadow Legends by Plarium Global Ltd had a steady increase in weekly revenue, reaching about $20.8K in the last week of March. However, weekly downloads decreased significantly from 1.1K in early January to just under 200 by the end of the quarter. The game’s active users saw a drop from 3.3K to 2.2K over the same period.

Diablo Immortal from Blizzard Entertainment, Inc. started the quarter with a weekly revenue of $24.8K, which then fluctuated, ultimately settling at around $11.8K by the end of March. Downloads remained relatively low, with a peak of 472 in late January. Active users experienced a gradual decline from 7.9K to 7.1K throughout the quarter.

Archero by HABBY saw an increase in weekly revenue, peaking at $12.6K in early February before stabilizing around $6.7K in late March. Weekly downloads showed a consistent downward trend from 2.2K at the start of January to 780 by the end of March. Active users remained relatively stable, fluctuating around 6K to 7K throughout the quarter.

AFK Arena from Lilith Games had a varied revenue pattern, starting at $7.5K in early January and ending at approximately $5.1K in the last week of March. Downloads were low, with figures around 200 throughout the quarter. Active users showed slight fluctuations, starting at 1.5K and ending at 1.3K.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024